![]() (You can also move by dragging elsewhere, but the compass handle makes it very obvious as to where you can always drag to move it.) When you do that, a two-sided curvy arrow appears underneath the mouse cursor to let you know you can drag there to do some rotation: You can resize the shape using the 8 corner handles, you can move it with the "compass" handle that appears to the lower right of the shape, and you can rotate by placing the mouse between the bottom-right resize handle and the move handle. You can also change the shape type or adjust everything else about it (colors, brush size, etc) until you’ve committed it to the layer (and of course, “ fine grained history” is fully supported). Once you’ve drawn a shape you’re free to move, rotate, and resize it. Instead of having one tool for each shape (rectangle, circle, etc), there is 1 shape tool and you choose your shape from the toolbar: I haven’t stalked about the new Shapes tool yet, which is a cornerstone of the new toolset. From what I’ve looked at, it’s promising, but I’m still not sure if it’ll work the way I need it to. Now I’ve finally got some good hardware for this, so 4.0 might support it, at least for Windows 8 and up since it has new APIs that provide this as a first-class input mechanism. That in itself wasn’t a good reason for dropping it, but I had no hardware to test with so I could be sure that I wasn’t breaking pressure sensitivity (or worse). I originally dropped pressure sensitivity in v3.5 because that part of the code was getting in the way of some very important improvements to the input system for the brush tools. More importantly, at least for Paint.NET, is that it has a good Wacom-based stylus/pen with pressure sensitivity. I just got a Surface Pro, and it’s pretty slick. Once the brush engine is in place for the paintbrush tool, I will be able to quickly rebuild the eraser, clone stamp, and recolor tools so they can all have the same features and rendering quality. The initial 4.0 release will not support custom brush shapes (“stamps”), but it should be fairly straightforward to add them afterward. ![]() memory usage trade-off) and just need to write the actual code. I’ve found it a bit tricky to get good performance within the new rendering engine, but I’ve mostly solved how to do it right (it’s a classic performance vs. It fully supports “softness” which is a staple of every brush-based drawing programs other than Paint.NET (pre-4.0 ). The new brush engine is still in its infancy so I don’t have any good screenshots I’m willing to share at this point. In Preferences, go to Tablet > Tablet Driver API > Stylus.Wow, it’s been awhile since I posted! Let’s see what’s new … ![]() Zbrush is defaulted to use the WinTab tablet driver API, so you will need to change this in Preferences. In TV Paint's menu bar, go to Edit > Preferences > General and Change Tablet to "Ink". Under the Pen Tablet menu, change Pen Tablet Control API to "Use Windows API" and click OK. In SAI's menu bar, go to Other > Options. Astropad Studio uses the Windows Ink API. Pen pressure is not available in PaintTool SAI Ver.1.2.5 or older. Pen pressure is only available in the Developer version (SAI Ver.2). Settings > Toolbars Shown > select "File".Įnable the pen tip icon to Use Pen Pressure, shown here to the right of the undo and redo buttons. Move it to Current Actions and click Ok or Apply.įile toolbar is shown. Click the right arrow on the arrow-pad in the middle to Select the option for pen pressure ("Use Pen Pressure" or "Pressure Usage"). In the left side menu under Available actions, find and Settings > Configure Toolbars and select " "Windows 8+ Pointer Input (Windows Ink)" and click OK. Settings > Configure Krita > Tablet settings. Select Krita is defaulted to use the WinTab tablet driver API, so you will need to change this in Settings. Check "Enable pressure sensitivity" and "Use Windows Ink". Go to Edit > Preferences > User Interface. With Windows Ink enabled, in Clip Studio Paint's toolbar, go to File > Preferences > Tablet and select the "use TabletPC" option. In Blender's menu bar, go to Edit > Preferences > Input > Tablet and change Tablet API to "Windows Ink". Some programs like Photoshop CS6 do not have support for the Windows Ink API, so pressure sensitivity will unfortunately not work for these programs while using Astropad Studio for Windows. If your program is not on this list, let us know or check to see if there is a similar setting that needs to be changed to enable pen pressure. Here are the steps to enable pen pressure in some common programs. You can also adjust the pressure curve settings in the Studio sidebar by tapping the red ring button > Pencil & Stroke > Pressure Curve. Enable Pen Pressure in Astropad Studio for Windows Pen Pressure SensitivityĪstropad Studio supports pen pressure sensitivity in a variety of programs and currently uses the Windows Ink tablet driver API.
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